BioShock

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BioShock
BioShock cover.jpg
North American cover airt o BioShock depictin a Big Daddy an, in the background, a Little Sister.
Developer(s) 2K Boston an 2K Australia
Publisher(s)
Director(s) Ken Levine
Alyssa Finley
Designer(s) Paul Hellquist
Programmer(s) Christopher Kline
Rowan Wyborn
Airtist(s) Scott Sinclair
Writer(s) Ken Levine
Componer(s) Garry Schyman
Series BioShock
Ingine Unreal Engine 2.5[4] an 3[5]
Platform(s) Microsoft Windows, Xbox 360, PlayStation 3, OS X, iOS
Release
Genre(s) First-person shuiter
Mode(s) Single-player

BioShock is a first-person shuiter video gemme developed bi 2K Boston (later Irrational Games) an 2K Australia, an published bi 2K Games.[9][10]

References[eedit | eedit soorce]

  1. 1.0 1.1 "2K Games Injects PlayStation 3 System Owners with Genetically Enhanced Version of BioShock" (Press release). Take 2 Interactive. May 28, 2008. Retrieved August 26, 2010. 
  2. "2K Games Announces Partnership with Digital Extremes". Take 2 Interactive. July 3, 2008. Retrieved August 26, 2010. 
  3. "Bioshock for Mac on October 7". September 24, 2009. Retrieved November 12, 2009. 
  4. "BioShock Infinite is to Unreal Engine 3 as BioShock was to Unreal Engine 2.5". Joystiq. November 3, 2010. Retrieved August 23, 2011. Despite an aging engine under the hood, the artists at Irrational were able to make BioShock look more UE3 than UE2.5. 
  5. Gaudiosi, John (August 21, 2007). "BioShock | Video Game Design". Unreal Engine. Retrieved March 18, 2014. 
  6. Dunham, Alexis (August 13, 2007). "BioShock Demo Now Available on Xbox LIVE". IGN. Archived frae the oreeginal on July 13, 2011. Retrieved October 15, 2007. 
  7. "BioShock for Xbox 1080 Release Summary". GameSpot. CNET Networks. Retrieved March 11, 2008. 
  8. "BioShock for PC Release Summary". GameSpot. CNET Networks. Retrieved March 11, 2008. 
  9. "13 Scariest Games of this Generation". IGN. October 29, 2008. 
  10. "The Return Of Irrational Games". Game Informer. January 8, 2010. Retrieved January 20, 2010.